Ann Lemay, WB Games Montréal
Born in Montreal, Quebec, Ann Lemay was raised on Star Trek and Star Wars. She has been reading, watching, breathing, and living all things science fiction and fantasy for as long as she can remember. After joining Ubisoft Montreal as a community manager in 1997, Ann subsequently worked in the game industry as a UI designer, game designer, narrative designer, and writer on a wide range of projects. In 2011 she moved to BioWare Montreal, where she wrote for Mass Effect 3, Mass Effect 3: Omega, Mass Effect: Andromeda, and contributed to Dragon Age: Inquisition. After taking a short pause from games (mostly to sleep), she was lured back to Ubisoft to work on Discovery Tour by Assassin’s Creed®: Ancient Egypt, Assassin’s Creed Origins and an as yet announced title.
Currently, Ann is working at WB Games Montréal as Narrative Director, with a pretty cool team. A determined advocate for diversity in games, she works to mentor and support like-minded voices in the industry.
The Game Narrative Toolbox, a book Ann co-authored with Jennifer Branders Hepler, Toiya Kristen Finley and Tobias Heussner was published by Focal Press in June, 2015. It is available on Amazon: http://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086